![]() ![]() If someone can point me to where I can find the actual interface definition of unit, that’d be much appreciated. Special names for hover tanks and arty “Such Floaty”, “Floaty Crap”, etcįrom my point of view the code interacts with black boxes and is next to impossible to test.Hold veterancy into account (Idea by Such a Figaro).Ideally in the game/lobby, else via config files (so no more lua editing) I had a go at implementing this, though found it’s harder to do than I expected. An obvious solution for this is to only give names to the oldest 500ish units alive. When doing a game with thousands of units, the mod can cause some lag. I’d like to get it into the FAF mod vault, unfortunately that thing still is ALL of the broken. Many of the other name parts also got changed, for instance a full health unit will no longer be “happy unit” but rather “such a unit”. ![]() The default list of “base-names” got changed to those of my FAF friends, or names otherwise funny to them. The code also got cleaned up a bit, so it should now be easier to understand and modify further. You can now set special names that only show up for UEF unitsįurthermore, the mod does now have an icon and a README.Workers and non-workers now have different IDLE messages.All texts are now configurable at the top of the file.New features in Name All The Things 2.0.0 Anyway, the credits for creating this mod do not go to me, and the original author has my thanks for creating this fun mod. Going on other clearly incorrect information, that might well not be the case. The mod was created in 2014 by Sheeo, at least if the details in the mod info file are correct. It is a so called UI-mod, which means you can have it enabled for yourself, without other players in the game having it or needing to enable it as well. These names are visible to you, and to the people you are playing with. For instance, damage can cause a unit to be labeled “angry”, while idle units can be labeled “lazy” or “useless”. The mod automatically sets names for your units, which can change based on their status. So no, this is not a post where I rant about good variable naming □ I’ve created a new release of the “NameStuff” mod for Supreme Commander Forged Alliance, now titled “ Name All The Things“. ![]()
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